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by Drew on August 4, 2010 in What I Learned From

If you’re correctly applying humor at work, one of the groups you’ll be talking to is HR.   Not because they’ll be scolding you for taking a break at 3pm to run down a Slip N Slide in the company’s front lawn, but because they’ll be yearning to learn more about the amazing benefits of humor.

carnival of hr

With that in mind, I have the pleasure of hosting this week’s Carnival of HR–a gathering of awesome HR-related posts from around the web.  Check out the below links for topics ranging from leadership to teambuilding to chickens (sorta).  And be sure to follow these folks on Twitter or RSS–they have some amazing blogs and are just the kind of people you’ll need to know when you have to explain to HR why pulling an office prank on your CEO is totally a good idea.

That’s it for this week’s edition of the Carnival of HR.  Round of applause for the authors, well done.

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by Drew on November 28, 2009 in What I Learned From

This year’s Applied Improvisation Network Conference was an incredible experience filled with some amazing ideas.

ain-conference-2009
Below are some excerpts that stuck out to me from the workshops I attended:

From This Is Your Brain on Improv (Rich Cox & Janet Crawford):

Laughter is one of the brain’s natural responses to get back in sync with someone.

From The Deeper, Funner Facilitation Cookbook (Julie Huffaker & Gary Hirsch):

You have to know what a person cares about first before you can influence them. The best way to find out what they care about is to ask them.

From Creating a Playback Theater Performance (Christopher Ellinger, Zhaleh Almaee, Anne Ellinger)

Listening is so important. To show understanding, it’s important to playback what it is you heard them saying.

From Touching the Heart: Exploring Core Values through Personal Storytelling (Nick Owen)

Being fearless doesn’t mean to deny fear, but to face it.

and

Form, action and innovation lies within the tension between structure and chaos.

From Improvisation and Biomimicry (Belina Raffy):

Nature is sustainable and we can learn from it.  Nature: recycles everything, rewards cooperation, demands local expertise, and curbs excesses from within.

From Adventures in Micro-fiction (Denzil Meyers)

To spur writing, the design is to give you as little stimulus as possible, and let the mind fill in the gaps.

From Open Space Rules (lead by Chris Corrigan):

The Law of Two Feet: if you are somewhere and you aren’t learning, then use your two feet to get to somewhere you can be.

From Wiley Vets (Bard Braende, Sue Walden, Alieke van der Wijk)

Never make it about the sale, make it about the relationship.

From Talking to the CEO (Bard Braende, Maxine Shapiro)

The maximum capacity for a “tribe” is 150 people.  After that it becomes too large to manage and should be split into two separate groups.

There were far too many great nuggets of knowledge to list them all here, but to read more about the entire event, check out the AIN Portland Conference 09 Wrap-up.

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by Drew on January 13, 2009 in Learn with Humor

Looking to innovate holistically, quickly, and in a way that actually pleases your customers?  Take a bit from stand-up comedy and keep getting on stage (in front of your customer) to refine your act (product).

Stand-Up Innovation

Many great comedians have said that the best (and perhaps only) way to get better as a stand-up comic is to get as much stage time as possible, to get out and perform as often as you can.  When Jerry Seinfeld first started, he was doing as many as 4 shows in a single night, bouncing from open mic to open mic, working on his material.

There are two main reasons for this:

  1. The more you perform, the more you get comfortable on stage, and the more you learn about yourself, your material, and your audiences.
  2. It allows you to make small changes to your set and receive instant feedback (in the form of howls of laughter, excruciatingly painful silence, or somewhere in between).

What’s all of this have to do with breakthrough innovation?  More on that in a minute.  But first…

Pleasing Customers

Some of you might be wondering, but Drew, “If you’re creating a product or service for a customer, can’t you just ask the consumers what they want once and then go make it?”  Nope.  That doesn’t work for the same reason I can’t just ask the audience what will make them laugh and then say it.

The customers and audience don’t actually know what they want.  They might have an idea, but they don’t really know, just like you wouldn’t really know how to answer “What makes you laugh?”  You might say things like observational humor, or jokes about penguins, or a solid, almost unbearable pun–but that doesn’t tell me what I should actually say to get you to guffaw.

Pleasing customers is about listening to what they say they want, but also seeing what they actually need, whether or not they know they need it.  The only reason why jokes even work is because they set an expectation and the surprise and delight the audience by breaking that expectation.  Audiences don’t laugh at jokes they can guess the punchline to.    Similarly companies that deliver breakthrough innovation don’t deliver exactly what their customers asked for–they give them something better.

If you can listen to what a customer says, and observe what they actually do, you can deliver a product or service that actually meets their needs.  But how do you deliver something that combines what the customer is asking for with what it doesn’t even know it needs?

Rapid Prototyping

Enter the corporate equivalent of getting on stage 4 times in one night: what is more commonly known as “Rapid Prototyping” *ba don na na* (that trumpet sound is hard to phonetically spell).  One of the most efficient and rewarding ways to innovate is to use rapid prototyping (this is especially true in the IT world where systems and applications abound).

Rapid prototyping means: you talk to your customer, find out what it is that they think they want, go and mock it up, and take it back to them to make changes.  This allows the consumer to decide what they do and don’t like, and gives you instant feedback to create a product that they will truly enjoy.  And just like every time a comedian gets on stage, every iteration gets you closer to delivering that perfect punchline (product) that has your customers  rolling in the aisles (paying you large sums of money that you can roll around in).

Big Company Mistake

If you’re thinking think “Well maybe the customers don’t know what they want, but considering our history of success at [insert company name here], we already know what will sell,” you’ll do better than the average Joe Schmoe, but you’ll also experience failure.  Just as the great comedians don’t always know if a new joke will “kill” or “die” (“killing” in comedy is good, “dying” is bad), big companies can never know for sure that an idea will be successful–look at the “New Coca-Cola” blunder of the 1980′s.

Performing Carnegie Hall

So what can you do? You can get out on the road and “perform” in front of your audience, make them laugh, and improve your set.  That’s what rapid prototyping is all about, and that’s breakthrough innovation.

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